TenFloorsDown gets automatic level generation (Meets Goal)

Automatic generation of static bodies was a huge goal for TenFloorsDown.  Have found many tutorials on how to do this via googling around. However, I found no one method that was a sure way to take a Qt Tiled Polyline

Posted in Ten Floors Down

TenFloorsDown completes Sprite/Box2D position sync goal

Today I’ve completed the code that syncs a Cocos2d Sprite to a physics body location.  I posted a tutorial so other developers can also see how I’ve managed to do this in Cocos2d 1.1.  This is a great milestone in

Posted in Ten Floors Down

Cocos2d 1.1 + Box2d, Updating the sprite position automatically with a “PhysicsObject”

There have been lots of books and tutorials on how to write with Cocos2d and box2d.  I couldn’t find any that really covered how to make your GameObject (CCNode or CCSprite) automatically reposition itself to the location of the box2d

Posted in Cocos2d, Tutorials

Notebook Zombies 1.0.1 Hits the iTunes App Store

Version 1.0.1 is out! Fixes:  Audio is now turned on by default on install, or if the setting has never been manually set to On/Off Added new Zombie Cut out character Fixed new iPad display issue in the settings screen

Posted in NotebookZombies

TenFloorsDown starts development

Development has started for TenFloorsDown.  First range of goals are: Full physics world using Box2D Syncing of Sprite locations with Box2D bodies Auto generated static (Ground) bodies from Qt Tiled 0.8 polyline definitions. Bullet/Collision/Damage system Basic place holder graphics Few

Posted in Ten Floors Down