Automatic generation of static bodies was a huge goal for TenFloorsDown. Have found many tutorials on how to do this via googling around. However, I found no one method that was a sure way to take a Qt Tiled Polyline…
Automatic generation of static bodies was a huge goal for TenFloorsDown. Have found many tutorials on how to do this via googling around. However, I found no one method that was a sure way to take a Qt Tiled Polyline…
Today I’ve completed the code that syncs a Cocos2d Sprite to a physics body location. I posted a tutorial so other developers can also see how I’ve managed to do this in Cocos2d 1.1. This is a great milestone in…
There have been lots of books and tutorials on how to write with Cocos2d and box2d. I couldn’t find any that really covered how to make your GameObject (CCNode or CCSprite) automatically reposition itself to the location of the box2d…
Version 1.0.1 is out! Fixes: Audio is now turned on by default on install, or if the setting has never been manually set to On/Off Added new Zombie Cut out character Fixed new iPad display issue in the settings screen…
Development has started for TenFloorsDown. First range of goals are: Full physics world using Box2D Syncing of Sprite locations with Box2D bodies Auto generated static (Ground) bodies from Qt Tiled 0.8 polyline definitions. Bullet/Collision/Damage system Basic place holder graphics Few…