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	<lastBuildDate>Sat, 05 May 2012 23:19:47 +0000</lastBuildDate>
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		<title>All Projects Switch to Jira, get Official Schedule</title>
		<link>http://www.naveoss.com/site/838/games/notebookzombies/all-projects-switch-to-jira-get-official-schedule</link>
		<comments>http://www.naveoss.com/site/838/games/notebookzombies/all-projects-switch-to-jira-get-official-schedule#comments</comments>
		<pubDate>Sat, 05 May 2012 23:19:47 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[NotebookZombies]]></category>
		<category><![CDATA[Ten Floors Down]]></category>

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		<description><![CDATA[This week NaveOSS has moved all projects to Atlassain Jira and Bitbucket products. Using Jira has allowed us to create a full schedule for production of TenFloorsDown as well as helping us organize our time to add features to Notebook<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/838/games/notebookzombies/all-projects-switch-to-jira-get-official-schedule"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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		<title>TenFloorsDown Receives Battle System</title>
		<link>http://www.naveoss.com/site/830/games/tenfloorsdown/tenfloorsdown-receives-battle-system</link>
		<comments>http://www.naveoss.com/site/830/games/tenfloorsdown/tenfloorsdown-receives-battle-system#comments</comments>
		<pubDate>Sun, 22 Apr 2012 22:06:01 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Ten Floors Down]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=830</guid>
		<description><![CDATA[This weekend I focused a large deal of my time finally getting down to business with the battle/collision system. After solving some major hurdles I was having in regards to Objective-C&#8217;s Automatic Reference Counting (ARC). I am now finally able<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/830/games/tenfloorsdown/tenfloorsdown-receives-battle-system"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Marchivia Lucene Search Tool</title>
		<link>http://www.naveoss.com/site/813/projects/marchivia/marchivia-lucene-search-tool</link>
		<comments>http://www.naveoss.com/site/813/projects/marchivia/marchivia-lucene-search-tool#comments</comments>
		<pubDate>Thu, 19 Apr 2012 04:32:50 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Marchivia]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=813</guid>
		<description><![CDATA[Released MailArchiva Lucene search tool. Read about it on the Project page!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TenFloorsDown Hits Alpha 1</title>
		<link>http://www.naveoss.com/site/772/games/tenfloorsdown/tenfloorsdown-hits-alpha-1</link>
		<comments>http://www.naveoss.com/site/772/games/tenfloorsdown/tenfloorsdown-hits-alpha-1#comments</comments>
		<pubDate>Mon, 16 Apr 2012 12:44:09 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Ten Floors Down]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=772</guid>
		<description><![CDATA[Development continues on this physics enabled adventure/shooter.  Hitting Alpha1 which in my terms means: Most of the Game&#8217;s framework is complete. Characters can touch and feel the world around them. Bullets can be shot &#38; cause damage. Level building is<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/772/games/tenfloorsdown/tenfloorsdown-hits-alpha-1"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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		<title>Cocos2d: Qt Tiled 0.8 Polyline to automatically make Box2d Edges &#8220;automatic ground&#8221;</title>
		<link>http://www.naveoss.com/site/682/tutorials/cocos2d-qt-tiled-0-8-polyline-to-automatically-make-box2d-edges-automatic-ground</link>
		<comments>http://www.naveoss.com/site/682/tutorials/cocos2d-qt-tiled-0-8-polyline-to-automatically-make-box2d-edges-automatic-ground#comments</comments>
		<pubDate>Sat, 14 Apr 2012 01:37:29 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[Tutorials]]></category>

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		<description><![CDATA[I want to allow non-developers a way to work on building out the levels of my game while I work on the technical side. There are a few posts on the Cocos2d forums on how to create Box2D bodies from<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/682/tutorials/cocos2d-qt-tiled-0-8-polyline-to-automatically-make-box2d-edges-automatic-ground"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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		<title>TenFloorsDown gets automatic level generation (Meets Goal)</title>
		<link>http://www.naveoss.com/site/789/games/tenfloorsdown/tenfloorsdown-gets-automatic-level-generation-meets-goal</link>
		<comments>http://www.naveoss.com/site/789/games/tenfloorsdown/tenfloorsdown-gets-automatic-level-generation-meets-goal#comments</comments>
		<pubDate>Sat, 14 Apr 2012 01:08:45 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Ten Floors Down]]></category>

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		<description><![CDATA[Automatic generation of static bodies was a huge goal for TenFloorsDown.  Have found many tutorials on how to do this via googling around. However, I found no one method that was a sure way to take a Qt Tiled Polyline<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/789/games/tenfloorsdown/tenfloorsdown-gets-automatic-level-generation-meets-goal"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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		<title>TenFloorsDown completes Sprite/Box2D position sync goal</title>
		<link>http://www.naveoss.com/site/787/games/tenfloorsdown/tenfloorsdown-complets-spritebox2d-position-sync-goal</link>
		<comments>http://www.naveoss.com/site/787/games/tenfloorsdown/tenfloorsdown-complets-spritebox2d-position-sync-goal#comments</comments>
		<pubDate>Wed, 11 Apr 2012 03:02:39 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Ten Floors Down]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=787</guid>
		<description><![CDATA[Today I&#8217;ve completed the code that syncs a Cocos2d Sprite to a physics body location.  I posted a tutorial so other developers can also see how I&#8217;ve managed to do this in Cocos2d 1.1.  This is a great milestone in<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/787/games/tenfloorsdown/tenfloorsdown-complets-spritebox2d-position-sync-goal"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
		<wfw:commentRss>http://www.naveoss.com/site/787/games/tenfloorsdown/tenfloorsdown-complets-spritebox2d-position-sync-goal/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Cocos2d 1.1 + Box2d, Updating the sprite position automatically with a &#8220;PhysicsObject&#8221;</title>
		<link>http://www.naveoss.com/site/626/tutorials/cocos2d-1-1-box2d-updating-the-sprite-position-automatically-with-a-physicsobject</link>
		<comments>http://www.naveoss.com/site/626/tutorials/cocos2d-1-1-box2d-updating-the-sprite-position-automatically-with-a-physicsobject#comments</comments>
		<pubDate>Wed, 11 Apr 2012 02:25:22 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Cocos2d]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=626</guid>
		<description><![CDATA[There have been lots of books and tutorials on how to write with Cocos2d and box2d.  I couldn&#8217;t find any that really covered how to make your GameObject (CCNode or CCSprite) automatically reposition itself to the location of the box2d<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/626/tutorials/cocos2d-1-1-box2d-updating-the-sprite-position-automatically-with-a-physicsobject"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
		<wfw:commentRss>http://www.naveoss.com/site/626/tutorials/cocos2d-1-1-box2d-updating-the-sprite-position-automatically-with-a-physicsobject/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Notebook Zombies 1.0.1 Hits the iTunes App Store</title>
		<link>http://www.naveoss.com/site/618/games/notebookzombies/notebook-zombies-1-0-1-hits-the-itunes-app-store</link>
		<comments>http://www.naveoss.com/site/618/games/notebookzombies/notebook-zombies-1-0-1-hits-the-itunes-app-store#comments</comments>
		<pubDate>Fri, 06 Apr 2012 03:39:39 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[NotebookZombies]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=618</guid>
		<description><![CDATA[Version 1.0.1 is out! Fixes:  Audio is now turned on by default on install, or if the setting has never been manually set to On/Off Added new Zombie Cut out character Fixed new iPad display issue in the settings screen<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/618/games/notebookzombies/notebook-zombies-1-0-1-hits-the-itunes-app-store"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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		<title>TenFloorsDown starts development</title>
		<link>http://www.naveoss.com/site/783/games/tenfloorsdown/tenfloorsdown-starts-development</link>
		<comments>http://www.naveoss.com/site/783/games/tenfloorsdown/tenfloorsdown-starts-development#comments</comments>
		<pubDate>Thu, 05 Apr 2012 13:57:26 +0000</pubDate>
		<dc:creator>tebruno99</dc:creator>
				<category><![CDATA[Ten Floors Down]]></category>

		<guid isPermaLink="false">http://www.naveoss.com/site/?p=783</guid>
		<description><![CDATA[Development has started for TenFloorsDown.  First range of goals are: Full physics world using Box2D Syncing of Sprite locations with Box2D bodies Auto generated static (Ground) bodies from Qt Tiled 0.8 polyline definitions. Bullet/Collision/Damage system Basic place holder graphics Few<span class="ellipsis">&#8230;</span> <a href="http://www.naveoss.com/site/783/games/tenfloorsdown/tenfloorsdown-starts-development"><div class="read-more">Read more &#8250;</div><!-- end of .read-more --></a>]]></description>
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